Built for the three hours that matter.
Tonight's objectives, the NPCs your players are likely to meet, the locations in play — pulled up before the dice come out. Avoid the “who's that person again?” question. Private notes that stay private. Recap that writes itself.
You open four tabs before the players even sit down. Session zero notes, a Google Doc, a Discord thread, and the campaign wiki you stopped updating in month two. The recap takes ten minutes. The session takes three hours. That ratio is backwards.
Your quests live in a spreadsheet. Your session notes live somewhere else. Your NPCs are in a third place. The moment a player asks something mid-combat, the answer is always one more tab away. The Tracker pulls tonight’s open quests, relevant NPCs, and active locations into a single panel — before the dice come out.
Great session. You had three plot threads advance, a PC made a deal with a faction, and one NPC said something that will matter in four sessions. You noted it somewhere. Six weeks later, you can’t find it. Storywright links every session note to the entities it mentions — so the search catches what memory doesn’t.
Saltmarsh Crown — fourteen sessions in.
Choose a session to see the table-facing prep and recap panel update.
Run Friday's session from one window.
Free to start. Free for your players. No card, no countdown.