Campaign memory for game masters

Keep every NPC, place, and thread one search away — then publish a briefing your players will actually open.

For Fantasy campaigns

Start your worldSee what players getFree to start · players join free
Storywright Drafting Table for The Hollow March showing Lord Castellan Wenric Vale, connected Threads, and session Plans
Player briefing · Previously on…

Session 1: The Empty Throne

Jul 2, 2026

The road brought us to @Stagstone Keep under a sky the color of pewter. @Lord Castellan Wenric Vale met us in a great hall gone cold and laid the March’s trouble bare: three claimants, one empty seat.

Before we left, he showed us @The Vale Seal — one antler snapped clean off. That is our thread to pull.

Share once — remembered by everyone
Try the memory layer
Try it here

The memory layer for the three hours that matter.

Stop hunting through disjointed files mid-session. Storywright links session notes to NPCs, locations, and story arcs in a clean, unified view you can use while running the game.

Session 14: Saltmarsh Crown

The party arrived at as dusk settled over the docks.

Theron poured the ale, his eyes darting to the shadowed corner where sat waiting in silence.

By the time the tide bell rang, the party understood why keeps appearing in dock ledgers.

Click a linked name to see the reference panel update.

Drafting Table

Five sessions in, you stop remembering.

The answer's one click away.

Watch a world take shape.

"Wait, who was that merchant we met in Tradeport?"

Drafting Table

Every person, place and thing in your world

No scene illustration yet
Drafting Table search: Tradeport → the merchant
"What did we agree to do for the Duke last session?"

Recap

What happened, written for the table

No scene illustration yet
Published recap, on a phone
"Did the party already find the silver key?"

Weave

Who knows whom, and what…

No scene illustration yet
The Weave list lens
Start your world
Explore features

Built around the table loop.

Prep stays quiet, sessions stay fast, and players get one useful reason to come back.

During the session

Run from one focused session screen.

Keep tonight's objectives, notes, and linked NPCs close while the table is moving. Type '@' to mention characters, places, and clues without losing your spot.

After the session

Publish recaps players can act on.

Storywright drafts the recap from your session notes. You edit, approve, and send — and every player gets a “previously on…” briefing before the next game.

Across the campaign

Keep the world memory connected.

Characters, locations, items, story arcs, and journals stay linked as the campaign grows, so the next important detail is easy to find.

Start your next session in minutes.

Free to start, free for your players, ready before Friday night. Your 14 days of GM Pro begin with your first world — no card required — and the Free plan never expires. No per-seat fee waiting at the door.