Reference

Glossary

The words Storywright uses, defined once, so nothing in the app or a briefing reads like jargon.

The short answer. Storywright uses a small, consistent vocabulary across the app, the manual, and every player briefing — this page defines each term exactly once, so you can look one up mid-session instead of guessing from context.

Weave
The view that shows how the people, places, items, factions, events, and Story Arcs in a World connect.
Strand
One thing shown in the Weave — for example, a Character, Place, Item, Faction, Event, or Story Arc.
Thread
A connection a GM draws between two Strands in the Weave. A Thread can stay private or be revealed to players.
Drafting Table
The GM’s cabinet of linkable people, places, factions, items, and lore.
Entity / item
One record in the Drafting Table, such as a person, place, faction, item, or piece of lore.
Session Tracker
The in-game surface that pulls up tonight’s objectives, likely NPCs, and locations, with one-keystroke search.
Story Arc
A story chapter tracked as active, upcoming, or complete across many sessions, linked to what it touches.
Player Journal
A rich-text journal entry written by a player and shared with the party, kept private, or shown only to the GM.
Character goal
What a player’s character is chasing; surfaced quietly to the GM to weave in and pay off later.
Recap
A session summary drafted from the GM’s linked notes, then edited, approved, and published by the GM.
Briefing ("previously on…")
The player-safe pre-session read for a game night, built from the GM’s published recap and shared prep card.
Visibility
The reveal controls that decide whether an item or Thread stays behind the GM screen or can be seen by players.
GM (Game Master)
The person running the campaign — the only paid seat. Players are free on every plan.
System-agnostic
Ships no rules, stat blocks, or dice, so it works with any tabletop RPG system.
VTT (virtual tabletop)
Map / token / dice software like Foundry or Roll20. Storywright is not one; it sits beside it.