Keep your original documents and start with the notes for one game. Where the beta import feature is available, open Import / paste notes in your world, or choose Bring my notes on a new account if that option is shown. Paste text from your notes and review the proposed entries. You can add entries by hand if import is unavailable.
Choose the parser before reading the notes. Pattern parse sends the text to Storywright's server and uses no AI provider or AI allowance. It recognizes # headings, Name: description lines, and **Name** — description lines, with bullets folding into the entry above. AI parse can read freeform prose when available. It sends the pasted notes to an AI provider and is subject to your account's allowance. Leave personal information or material you do not have permission to share out of the paste.
Review before confirming
Parsing does not create entries. Check every proposed name, type, description, and connection. Rename, edit, or skip unwanted suggestions, then confirm what to import. New imported entries start GM-only; review their descriptions before making them public.
Suggested matches can be skipped, updated, or created as new entries. An update appends the new material to the existing entry's GM notes. Check that two similar names really refer to the same person or place before updating. Suggested [[Wikilink]]and @mention connections also need review.
A single paste proposes up to 200 entries and one session. If the text contains more sessions, bring them in separately. On a Free-plan world, check the import result for entries that did not fit within the item limit; an accepted batch does not mean every proposed entry was saved.
Paste import does not log into Kanka, World Anvil, Notion, or Obsidian for you, and it does not upload a ZIP or vault. Later edits in your old tool do not synchronize with Storywright. Keep the source files while you check the move.