Most GMs arrive with years of notes already written — a Google Doc, an Obsidian vault, a World Anvil export, a folder of session logs. Retyping that is the reason people bounce off a new tool. So the Drafting Table has an Import drawer: paste the notes in, and Storywright reads them and proposes what it found. On a brand-new account the same flow is the “Bring my notes” path straight off the front door.
There are two ways to read your notes, and the switch sits right above the paste box. AI parse handles freeform prose — paragraphs about a tavern, a rambling session log, no structure at all. Pattern parse uses no AI and no allowance: it looks for # headings, Name: description lines, and **Name** — description lines, with bullets underneath folding into the entry above them. If your notes are already tidy, the pattern parser is faster and free.
Nothing is written until you confirm
Parsing saves nothing. You land on a review list where every proposed entry can be renamed, retyped, rewritten, or unchecked — and every suggested connection between two entries can be dropped before it is drawn. Only the Import button at the bottom writes anything to your world.
The review step also watches for things you already have. If a proposed entry matches an existing one exactly, it arrives unchecked and set to Skip — pasting the same notes twice does not duplicate your world. If it merely looks like one you have (“Choir Spire” against your “The Choir Spire”), it arrives set to Update existing, which appends the new material to that entry's GM notes rather than creating a twin. Either can be overridden to Create new anyway when the match is wrong. With a long list, the controls above the table let you select all, clear all, or skip everything already in your world in one click.
[[Double bracket]] and @mention names in your notes become suggested connections on the Weave, listed on the entry that mentions them. A session block — a # Session 4 heading, or a Date: line — is detected and offered separately, with its body kept as the session's notes. One session per paste; if your document holds several, Storywright says so and you bring the rest in a second pass.
Two limits worth knowing. A single paste proposes at most 200 entries — past that you import these and paste the rest. And on the free plan, where a world has a fixed item allowance, an import that would exceed it lands what fits and then tells you exactly which entries did not land, by name, rather than failing the whole batch or silently dropping the tail. Imported entries are GM-only until you make them public.
What we do not have yet is a connector that logs into Kanka or World Anvil and pulls your world across for you. That is still on the roadmap. Paste is the supported path, and it works with anything that can put text on your clipboard.